Virtual Worlds: using Team Topologies at Improbable to transform teams, technology, reliability, and customer satisfaction
Founded in 2012, Improbable is a British technology company, dedicated to solving the challenges of building rich virtual worlds and pioneering the path to the metaverse. … In 2020 Improbable acquired Munich-based video games company Zeuz, a managed hosting service used by the makers of hit online games such as SCUM and Conan Exiles, to further the company’s mission to make online games development more efficient, effective and accessible for developers. …
Merging two companies that had significantly different approaches to software development was a daunting task. Using some of the key principles and practices defined in Team Topologies, Improbable were able to identify and execute on a plan to evolve the team structure in a way that would align with their future growth goals.
Team Topologies at PureGym - responding better to business needs with well-defined software teams
Using the ideas described in Team Topologies, PureGym was able to communicate how and why working practices needed to adapt using the core concepts to give team members more ownership and autonomy whilst reducing their cognitive load. This case study describes PureGym’s journey in the adoption of the Team Topologies principles and practices.