Remote-first Team Interactions with Team Topologies
Remote-first work is the "new normal" for companies around the world. There is no shortage of advice on how individual teams can bond and work effectively remotely.
However, there is not much on how to address remote interactions between different teams that need to collaborate remotely, as part of the same value stream. Moving from the physical to the online world can further expose pre-existing interaction problems, increase wait times and slow down delivery and possibly response to incidents.
Based on the ideas from Team Topologies, here are some useful approaches to clarify and evolve inter-team interactions and communication in this remote-first world.
Beyond the Spotify Model: using Team Topologies for fast Flow and Organisation Evolution
This talk covers the basics of organization design using Team Topologies, exploring a selection of key team types, and how and when to use them in order to make the development and operation of your software systems as effective as possible. Key takeaways: 1. Why using the “Spotify Model” of team design is not enough 2. The four fundamental team topologies needed for modern software delivery 3. The three team interaction modes that enable fast flow and rapid learning 4. How to address Conway’s Law, cognitive load, and team evolution with Team Topologies